Setting a custom skin class on a Spark CheckBox control in Flex 4
The following example shows how you can create a custom Spark CheckBox control skin in Flex 4 by copying the default Spark CheckBoxSkin class and set the skinClass style.
The following example(s) require Flash Player 10 and the Adobe Flex 4 SDK. To download the Adobe Flash Builder 4 trial, see http://www.adobe.com/products/flex/. To download the latest nightly build of the Flex 4 SDK, see http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4.
For more information on getting started with Flex 4 and Flash Builder 4, see the official Adobe Flex Team blog.
<?xml version="1.0" encoding="utf-8"?> <!-- http://blog.flexexamples.com/2010/04/14/setting-a-custom-skin-class-on-a-spark-checkbox-control-in-flex-4/ --> <s:Application name="Spark_CheckBox_skinClass_test" xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <s:controlBarContent> <mx:Form> <mx:FormItem label="skinClass:"> <s:ButtonBar id="btnBar" requireSelection="true" selectedIndex="1" change="btnBar_changeHandler(event);"> <s:dataProvider> <s:ArrayList> <fx:Object label="spark.skins.spark.CheckBoxSkin" /> <fx:Object label="skins.CustomCheckBoxSkin" /> </s:ArrayList> </s:dataProvider> </s:ButtonBar> </mx:FormItem> <mx:FormItem label="enabled:"> <mx:CheckBox id="tgBtn" selected="true" /> </mx:FormItem> </mx:Form> </s:controlBarContent> <fx:Style> @namespace s "library://ns.adobe.com/flex/spark"; @namespace mx "library://ns.adobe.com/flex/mx"; s|CheckBox { skinClass: ClassReference("skins.CustomCheckBoxSkin"); } </fx:Style> <fx:Script> <![CDATA[ import flash.utils.getDefinitionByName; import skins.CustomCheckBoxSkin; import spark.events.IndexChangeEvent; import spark.skins.spark.CheckBoxSkin; protected function btnBar_changeHandler(evt:IndexChangeEvent):void { var clazz:Class = getDefinitionByName(btnBar.selectedItem.label) as Class; styleManager.getStyleDeclaration("spark.components.CheckBox").setStyle("skinClass", clazz); } ]]> </fx:Script> <s:Panel id="pnl" title="Spark Panel title" width="200" horizontalCenter="0" verticalCenter="0"> <s:VGroup id="chGr1" gap="0" left="10" right="10" top="10" bottom="10"> <s:CheckBox id="ch1" label="CheckBox One" enabled="{tgBtn.selected}"/> <s:CheckBox id="ch2" label="CheckBox Two" enabled="{tgBtn.selected}" selected="true" /> <s:CheckBox id="ch3" label="CheckBox Three" enabled="{tgBtn.selected}" selected="true" /> <s:CheckBox id="ch4" label="CheckBox Four" enabled="{tgBtn.selected}" selected="true" /> <s:CheckBox id="ch5" label="CheckBox Five" enabled="{tgBtn.selected}" /> <s:CheckBox id="ch6" label="CheckBox Six" enabled="{tgBtn.selected}" /> <s:CheckBox id="ch7" label="CheckBox Seven" enabled="{tgBtn.selected}" selected="true" /> <s:CheckBox id="ch8" label="CheckBox Eight" enabled="{tgBtn.selected}" selected="true" /> <s:CheckBox id="ch9" label="CheckBox Nine" enabled="{tgBtn.selected}" /> </s:VGroup> </s:Panel> </s:Application>
And the custom Spark CheckBox skin, skins/CustomCheckBoxSkin.mxml, is as follows:
<?xml version="1.0" encoding="utf-8"?> <!-- http://blog.flexexamples.com/2010/04/14/setting-a-custom-skin-class-on-a-spark-checkbox-control-in-flex-4/ --> <s:SparkSkin name="CustomCheckBoxSkin" xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:fb="http://ns.adobe.com/flashbuilder/2009" alpha.disabledStates="0.5"> <!-- states --> <s:states> <s:State name="up" /> <s:State name="over" stateGroups="overStates" /> <s:State name="down" stateGroups="downStates" /> <s:State name="disabled" stateGroups="disabledStates" /> <s:State name="upAndSelected" stateGroups="selectedStates" /> <s:State name="overAndSelected" stateGroups="overStates, selectedStates" /> <s:State name="downAndSelected" stateGroups="downStates, selectedStates" /> <s:State name="disabledAndSelected" stateGroups="disabledStates, selectedStates" /> </s:states> <fx:Metadata> [HostComponent("spark.components.CheckBox")] </fx:Metadata> <fx:Script fb:purpose="styling"> <![CDATA[ /* Define the skin elements that should not be colorized. For button, the graphics are colorized but the label is not. */ static private const exclusions:Array = ["labelDisplay"]; override public function get colorizeExclusions():Array { return exclusions; } /* Define the symbol fill items that should be colored by the "symbolColor" style. */ static private const symbols:Array = []; override public function get symbolItems():Array { return symbols; } override protected function initializationComplete():void { useChromeColor = true; super.initializationComplete(); } ]]> </fx:Script> <fx:Script> <![CDATA[ private static const focusExclusions:Array = ["labelDisplay"]; override public function get focusSkinExclusions():Array { return focusExclusions; } ]]> </fx:Script> <s:Group verticalCenter="0" width="16" height="16"> <s:BitmapImage source="@Embed('skins/bullet_red.png')" source.upAndSelected="@Embed('skins/bullet_green.png')" source.overAndSelected="@Embed('skins/bullet_green.png')" source.downAndSelected="@Embed('skins/bullet_green.png')" source.disabled="@Embed('skins/bullet_white.png')" source.disabledAndSelected="@Embed('skins/bullet_black.png')" /> </s:Group> <!-- Label --> <s:Label id="labelDisplay" textAlign="start" verticalAlign="middle" maxDisplayedLines="1" left="18" right="0" top="3" bottom="3" verticalCenter="2" /> </s:SparkSkin>
View source is enabled in the following example.
Icons copyright of famfamfam.com.
This entry is based on a beta version of the Flex 4 SDK and therefore is very likely to change as development of the Flex SDK continues. The API can (and will) change causing examples to possibly not compile in newer versions of the Flex 4 SDK.
Peter deHaan
Peter deHaan currently works for Adobe on the Flex SDK QA team. While not working on Flex, Flash, and ColdFusion applications, Peter enjoys making up bios and writing in 3rd person. Peter's rarely updated blog can be found at blogs.adobe.com/pdehaan/, actionscriptexamples.com, airexamples.com, and coldfusionexamples.com.
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how would I accomplish this effect using FXG graphics as the source, rather than PNG?
your blog is GREAT!