Adding a Sprite to the display list in Flex 4

by Peter deHaan on November 20, 2009

in SpriteVisualElement (Spark), beta2

The following example shows how you can add a Sprite to the display object by using the Spark SpriteVisualElement object in Flex 4 and calling the addChild() method.

Full code after the jump.

The following example(s) require Flash Player 10 and the Adobe Flex 4 SDK. To download the Adobe Flash Builder 4 beta, check out the Adobe Flash Builder 4 page on the Adobe Labs site. To download the latest build of the Flex 4 SDK, see http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4. For instructions on using the beta Flex 4 SDK in Flex Builder 3, see "Using the beta Flex 4 SDK in Flex Builder 3".

<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2009/11/20/adding-a-sprite-to-the-display-list-in-flex-4/ -->
<s:Application name="Spark_SpriteVisualElement_addChild_test"
        xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/halo"
        initialize="init();">
 
    <fx:Script>
        <![CDATA[
            private const spr1:Sprite = new Sprite();
            private const spr2:Sprite = new Sprite();
 
            private function init():void {
                spr1.graphics.beginFill(0xFF0000, 0.5);
                spr1.graphics.drawRect(10, 10, 100, 80);
                spr1.graphics.endFill();
                con.addChild(spr1);
 
                spr2.graphics.beginFill(0x0000FF, 0.3);
                spr2.graphics.drawRect(20, 20, 80, 100);
                spr2.graphics.endFill();
                con.addChild(spr2);
            }
        ]]>
    </fx:Script>
 
    <s:SpriteVisualElement id="con" />
 
</s:Application>

This entry is based on a beta version of the Flex 4 SDK and therefore is very likely to change as development of the Flex SDK continues. The API can (and will) change causing examples to possibly not compile in newer versions of the Flex 4 SDK.

{ 6 comments… read them below or add one }

1 Anonymous November 21, 2009 at 8:30 am

Hello Peter,

Thank you for sharing another quite useful technique.
One question: you declare the sprite as ‘contant’; what’s the advantage in comparison with just ‘var’?

Thanks,
Igor Borodin

Reply

2 Peter deHaan November 21, 2009 at 8:54 pm

@Igor,

No reason, it was just a silly little example and I knew the Sprite would never change.

Peter

Reply

3 Joel March 2, 2010 at 5:36 pm

Excellent little example. Thank you!

Reply

4 lee probert March 15, 2010 at 12:13 pm

Peter, can you not add graphics to a SpriteVisualElement object with FXG?

Reply

5 Peter deHaan March 16, 2010 at 12:32 am

@lee probert,

I’m not sure. What does your FXG look like?

Peter

Reply

6 Maxim Gladines March 17, 2010 at 4:04 pm

Thanks, I was looking for this !!
greets Maxim Gladines

Reply

Leave a Comment

Sorry, this blog is terrible at eating HTML comments.
If you're pasting any HTML/XML/MXML code, you need to convert your < characters to &lt; and your > characters to &gt; .

You can use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="">

Anti-Spam Protection by WP-SpamFree

Previous post:

Next post: