09
Aug
07

Dynamically creating ActionScript cue points from FlashVars received from the HTML container

In a previous post, “Creating ActionScript cue points with the VideoDisplay controlEdit”, reader Florian asks how you can set cue points dynamically from FlashVars.

Well, here’s one method of passing a single name/value pair from the HTML template into our Flex application and having Flex parse the string and dynamically add the ActionScript cue points to the VideoDisplay control.

Hope that helps.

Full code after the jump.

View MXML

<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2007/08/09/dynamically-creating-actionscript-cue-points-from-flashvars-received-from-the-html-container/ -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" verticalAlign="middle" backgroundColor="white" applicationComplete="init()">

    <mx:Script>
        <![CDATA[
            import mx.events.VideoEvent;
            import mx.collections.ArrayCollection;
            import mx.events.CuePointEvent;
            import mx.managers.SystemManager;
            import mx.utils.URLUtil;
            import mx.utils.ObjectUtil;

            [Bindable]
            private var arrColl:ArrayCollection;

            private function init():void {
                arrColl = new ArrayCollection();

                var cpObj:Object;

                var item:String;
                var itemArr:Array;
                var params:Object = Application.application.parameters;
                if (params.hasOwnProperty("cuepoints")) {
                    cpObj = URLUtil.stringToObject(params.cuepoints);
                    for (item in cpObj) {
                        itemArr = item.split(":");
                        videoDisplay.cuePointManager.addCuePoint({name:itemArr[0], time:Number(itemArr[1])});
                    }
                }
            }

            private function videoDisplay_cuePoint(evt:CuePointEvent):void {
                var cpDate:Date = new Date(evt.cuePointTime * 1000);
                arrColl.addItem({name:evt.cuePointName, time:dateFormatter.format(cpDate)});
            }

            private function videoDisplay_playheadUpdate(evt:VideoEvent):void {
                var pDate:Date = new Date(evt.playheadTime * 1000 || 10);
                var tDate:Date = new Date(evt.currentTarget.totalTime * 1000);
                progressBar.setProgress(evt.playheadTime, evt.currentTarget.totalTime);
                progressBar.label = dateFormatter.format(pDate) + " / " + dateFormatter.format(tDate);
            }

            private function videoDisplay_progress(evt:ProgressEvent):void {
                progressBar.conversion = 1024; /* Convert bytes to kilobytes. */
                progressBar.label = "%1 of %2 KB (%3%%)";
                progressBar.setProgress(evt.bytesLoaded, evt.bytesTotal);
            }

            private function videoDisplay_click(evt:MouseEvent):void {
                videoDisplay.play();
            }
        ]]>
    </mx:Script>

    <mx:DateFormatter id="dateFormatter" formatString="NN:SS" />

    <mx:HBox>
        <mx:Canvas>
            <mx:VideoDisplay id="videoDisplay"
                    autoPlay="false"
                    autoRewind="false"
                    source="http://www.helpexamples.com/flash/video/water.flv"
                    cuePointManagerClass="mx.controls.videoClasses.CuePointManager"
                    cuePoint="videoDisplay_cuePoint(event)"
                    playheadUpdate="videoDisplay_playheadUpdate(event)"
                    progress="videoDisplay_progress(event)"
                    click="videoDisplay_click(event)"
                    rewind="arrColl=new ArrayCollection()"
                    rollOver="progressBar.visible = true"
                    rollOut="progressBar.visible = false" />

            <mx:ProgressBar id="progressBar" mouseChildren="false"
                    labelPlacement="center"
                    visible="false"
                    mouseEnabled="false"
                    mode="manual" left="5" right="5" bottom="5" />
        </mx:Canvas>

        <mx:DataGrid id="dataGrid"
                height="100%"
                dataProvider="{arrColl}">
            <mx:columns>
                <mx:DataGridColumn dataField="name"
                        headerText="CuePoint Name:" />
                <mx:DataGridColumn dataField="time"
                        headerText="CuePoint Time:" />
            </mx:columns>
        </mx:DataGrid>
    </mx:HBox>

</mx:Application>

And in my HTML I add the following FlashVars string to my AC_FL_RunContent function:

AC_FL_RunContent(
    "src", "main",
    "width", "100%",
    "height", "100%",
    "align", "middle",
    "id", "main",
    "quality", "high",
    "bgcolor", "#ffffff",
    "name", "main",
    "allowScriptAccess","sameDomain",
    "type", "application/x-shockwave-flash",
    "pluginspage", "http://www.adobe.com/go/getflashplayer",
    "FlashVars", "cuepoints=one:1;two:2;three:3"
);

We’re passing a single name/value pair where the name is “cuepoints” and the value is a set of three cue points with the syntax “<cuePointName />:<cuePointTime /> and each cue point is separated by a “;”. So, our first cue point is given a name of “one” at 1.0 seconds, the second cue point has a name of “two” at 2.0 seconds, and the final cue point is “three” at 3.0 seconds.

In our Flex application these cue points are separated out using the URLUtil.stringToObject() method, and the Array.split() method.

View source is enabled in the following example.

Happy Flexing!

For another example of creating cue points dynamically see “Dynamically creating ActionScript cue points from FlashVars loaded using the HTTPService tag” which uses an HTTPService tag to load a text file of name/value pairs which get converted to new ActionScript cue points.


4 Responses to “Dynamically creating ActionScript cue points from FlashVars received from the HTML container”


  1. 1 peterd Aug 9th, 2007 at 8:59 pm

    Click the video above to begin/replay playback. Sorry, I should have added a label or something in there to make it a bit more obvious. Also, hovering the mouse over the video displays the progress bar showing video playback.

  2. 2 peterd Aug 12th, 2007 at 9:41 am

    See “Dynamically creating ActionScript cue points from FlashVars loaded using the HTTPService tag” to see how you can use the <mx:HTTPService /> tag to load a text file of name/value pairs and convert that into cue point objects. Using this technique would let you easily call a dynamic server-side script which could query a database and return cue point objects as name/value pairs or as XML which could be parsed into cue point objects.

  3. 3 neeraj Mar 19th, 2008 at 6:33 am

    i hav a flv fullscreen player,inside a html page,

    in that html page one button is there,

    that button should be invisible until user click & watch half of the flv movie,

    after watching that half of the movie,that html button should be automatically active,

    any idea how to do this type of thing using javascript in flash

    plz mAIL ME AT neeraj8585@gmail.com

  4. 4 peterd Mar 19th, 2008 at 7:08 am

    neeraj,

    I’d probably start by creating an ActionScript cue point that gets dispatched when the FLV movie is half finished (something like myVideoDisplay.totalTime/2). When that cue point is reached and the cuePoint event is dispatched, use the ExternalInterface class (there should a few examples at http://blog.flexexamples.com/category/externalinterface/) to set the HTML button’s visibility to visible (you may have to wrap the button in a <div> or some container).

    Peter

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