Finding a pixel’s color value using the Bitmap classes and getPixel()
This example loads an image and then uses a combination of the Bitmap and BitmapData classes to determine the color value under the mouse cursor. Pretty basic, but kind of neat. Maybe? Sorta?
Full code after the jump.
Download source (ZIP, 1K) | View MXML
<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2007/08/02/finding-a-pixels-color-value-using-the-bitmap-classes-and-getpixel/ -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
verticalAlign="middle"
backgroundColor="white">
<mx:Script>
<![CDATA[
private var bm:Bitmap;
private var bmd:BitmapData;
private function image_complete(evt:Event):void {
/* Create Bitmap from Image content. */
bm = img.content as Bitmap;
/* Create new BitmapData object. */
bmd = new BitmapData(img.contentWidth, img.contentHeight);
/* Draw Bitmap into BitmapData. */
bmd.draw(bm.bitmapData);
}
private function image_mouseMove(evt:MouseEvent):void {
/* Get the pixel currently under the mouse cursor. */
var color:int = bmd.getPixel(evt.localX, evt.localY);
/* Convert the color value from a number to Hex string. */
var colorStr:String = color.toString(16).toUpperCase();
/* Set the swatch Box instance's backgroundColor style to the color under the mouse cursor. */
swatch.setStyle("backgroundColor", color);
/* Make sure colorStr is at least 6 characters. */
colorStr = "000000" + colorStr;
/* Make sure colorStr is at MOST 6 characters. */
lbl.text = "#" + colorStr.substr(colorStr.length - 6);
}
]]>
</mx:Script>
<mx:Zoom id="zoom" />
<mx:VBox>
<mx:Image id="img" source="image1.jpg" completeEffect="{zoom}" complete="image_complete(event);" mouseMove="image_mouseMove(event)" />
<mx:HBox>
<mx:Box id="swatch" width="{lbl.height}" height="{lbl.height}" />
<mx:Label id="lbl" width="100" fontFamily="_typewriter" fontSize="16" />
</mx:HBox>
</mx:VBox>
</mx:Application>
View source enabled in the following example.
Peter deHaan
Peter deHaan currently works for Adobe on the Flex SDK QA team. While not working on Flex, Flash, and ColdFusion applications, Peter enjoys making up bios and writing in 3rd person. Peter's rarely updated blog can be found at blogs.adobe.com/pdehaan/, actionscriptexamples.com, airexamples.com, and coldfusionexamples.com.
-
Add Widgets (Content Sidebar)
This is your Content Sidebar. Edit this content that appears here in the widgets panel by adding or removing widgets in the Content Sidebar area.
8 Responses to Finding a pixel’s color value using the Bitmap classes and getPixel()
Leave a Reply Cancel reply
-
Categories
- Accordion
- AccordionHeader
- ActionScript
- AddChild
- AdvancedDataGrid
- Alert
- alpha
- Animate
- AnimateProperties
- Application
- Application (Spark)
- ArrayCollection
- BarChart
- baseColor
- beta
- beta1
- beta2
- Bitmap
- Bitmap/BitmapData
- BitmapData
- BitmapFill
- BitmapFill (Spark)
- BitmapGraphic
- BitmapImage
- BitmapImage (Spark)
- BitmapImageResizeMode
- Border (Spark)
- BorderContainer (Spark)
- Box
- BuildInfo
- Button
- Button (Spark)
- ButtonBar
- ButtonBar (Spark)
- ByteArray
- Camera
- Charting
- CheckBox
- CheckBox (Spark)
- ClassFactory
- CollectionEvent
- Color
- ColorPicker
- ColorUtil
- ComboBox
- ComboBoxArrowSkin
- Compiler
- Component
- Component (Spark)
- Configuration
- Container
- ContextMenu
- ContextMenuEvent
- ContextMenuItem
- CSSCondition
- CSSSelector
- CSSStyleDeclaration
- CurrencyFormatter
- CursorManager
- Data Binding
- DataGrid
- DataGrid (Spark)
- DataGridColumn
- Date
- DateBase
- DateChooser
- DateField
- DateFormatter
- Debugging
- DefaultComplexItemRenderer
- DefaultTileListEffect
- DropDownList
- DropDownList (Spark)
- DropDownListButtonSkin
- DropDownListSkin
- DropShadowFilter
- E4X
- Effects
- Ellipse
- EmailValidator
- Embed
- Event
- Fade
- FileFilter
- FileReference
- fill
- Filters
- Flash
- Flash Integration
- FlashVars
- Flex 3 SDK
- Flex Builder
- Flex Builder 3
- Flex SDK
- Flex4
- FLVPlayback
- FocusManager
- FontLookup
- Fonts
- Form
- Form (Spark)
- FormHeading (Spark)
- FormItem
- FormItem (Spark)
- Forms
- FTETextField (Spark)
- FullScreen
- FullScreenEvent
- FxAnimateColor
- FxButtonBar
- FxCheckBox
- FXG
- FxHScrollBar
- FxHSlider
- FxList
- FxNumericStepper
- FxRadioButton
- FxRotate3D
- FxScroller
- FxTextArea
- FxTextInput
- FxToggleButton
- FxVScrollBar
- FxVSlider
- getStyleDeclaration()
- GradientEntry
- Graphic (Spark)
- HBox
- HDividedBox
- HGroup (Spark)
- HorizontalLayout
- HorizontalList
- HSBColor (Spark)
- HScrollBar (Spark)
- HSlider
- HSlider (Spark)
- HTML template
- ID3Info
- Image
- Image (Spark)
- ImageSnapshot
- itemRenderer
- JointStyle
- Label
- Label (Spark)
- Legend
- LegendItem
- LigatureLevel
- Line
- LinearGradientStroke
- LineScaleMode
- LinkBar
- LinkButton
- List
- List (Spark)
- Menu
- MenuBar
- Metadata
- MetadataEvent
- Model
- Mouse
- MouseCursor
- MouseEvent
- Move
- Namespace
- NavigatorContent (Spark)
- needsSWF
- NetConnection
- NetStream
- Nightly Builds
- NumberBaseRoundType
- NumberFormatter
- NumberValidator
- NumericCompare
- NumericStepper
- NumericStepper (Spark)
- ObjectProxy
- ObjectUtil
- paddingLeft
- paddingRight
- Panel
- Panel (Spark)
- Parallel
- Path
- PieChart
- PieSeries
- PieSeriesItem
- PopUpAnchor (Spark)
- PopUpButton
- PopUpManager
- ProgrammaticSkin
- ProgressBar
- PropertyChangeEvent
- QName
- RadialGradient
- RadioButton
- RadioButton (Spark)
- RadioButtonGroup
- RadioButtonGroup (Spark)
- Rect
- RegExp
- Regular Expressions
- Repeater
- RichEditableText
- RichText
- RichText (Spark)
- RichTextEditor
- Rotate
- Rotate3D (Spark)
- Scroller (Spark)
- Sequence
- setStyle()
- SimpleText
- SimpleText (Spark)
- skinClass
- Slider
- SliderEvent
- SolidColor
- SolidColorStroke
- Sort
- SortField
- Sound
- SoundEffect
- Spinner (Spark)
- SpriteVisualElement (Spark)
- StageDisplayState
- States
- StringUtil
- StringValidator
- StyleManager
- Styles
- SWFLoader
- SWFObject
- System
- SystemManager
- TabBar
- TabBar (Spark)
- TabNavigator
- TabStopFormat
- Text
- Text Layout Framework (TLF)
- TextArea
- TextArea (Spark)
- TextBox
- TextConverter
- TextEvent
- TextFlow
- TextFlowUtil
- TextFormat
- TextGraphic
- TextInput
- TextInput (Spark)
- TextLayoutFormat
- TextView
- Themes
- TileLayout
- TileList
- TileOrientation
- Timer
- TitleWindow
- TitleWindow (Spark)
- TLF
- ToggleButton (Spark)
- ToggleButtonBar
- ToolTip
- Transition
- Tree
- TruncationOptions
- UIComponent
- UIFTETextField
- Updater
- URLLoader
- URLRequest
- URLUtil
- URLVariables
- ValidationResultEvent
- Validator
- Validators
- VBox
- VDividedBox
- Vector
- VerticalLayout
- VerticalLayout (Spark)
- VGroup (Spark)
- Video
- VideoDisplay
- VideoElement
- VideoElement (Spark)
- VideoEvent
- VideoPlayer (Spark)
- VideoPlayerScrubBar
- ViewStack
- VScrollBar (Spark)
- VSlider
- VSlider (Spark)
- XML
- XMLList
- XMLListCollection
- ZipCodeValidator
- ZipCodeValidatorDomainType
- Zoom
-
Articles
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
-
Meta


This cool aplication
Ok. It’s fine. I like it. But what about R G B color? What code should be instead of # ????
Hello, your example looks cool and simple, but I can’t get it to run properly.. seems to hang on this line:
var color:int = bmd.getPixel(evt.localX, evt.localY);
Not sure why. I’m compiling on osx
Daniel
very beautiful~:)
Hello,
Excelent example.
Does anybody know why the instroction flow is blocked at line :
bm = img.content as Bitmap
mainly at the instruction : img.content
Thank you,
The Example cant work, because you have to capture the Event “creationComplete” on the image and NOT the Event “complete”.
Also, you can simplify your “image_complete” function to:
private function image_complete(evt:Event):void { /* Create new BitmapData object. */ bmd = new BitmapData(img.width, img.height); bmd.draw(img.content); }Any idea how I could do the same off a videodisplay object?
Cool application!
Is there any feature that we an set the pixel value to a particular color similarly as we detect the color of the pixel?